Sudden death¶
Sudden death is hexabomb’s secondary game mode. It is based on the classical game mode described in Game description.
The main difference is the players’ objective: They must now survive as long as possible without any consideration about the coloration of cells.
Game rules modifications¶
- Character death is permanent:
revive
action is not allowed. - The score of a player is the number of turns it survived, that is to say the maximum turn number when it still had alive characters.
- There is a special player (identified by \(playerID = 0\))
that hunts and kills other players’ characters.
The characters of this special player respect modified rules.
- Not affected by bomb explosions.
- Can drop as many bombs as they desire.
- Can drop bombs with delays and ranges in \([2,100]\).
How to detect current game mode?¶
This depends on the number of special players that is received in the GAME_STARTS message.
- 0 special players means the game mode is classical (described in Game description).
- 1 special player means the game mode is sudden death.
What is the special player strategy?¶
- Attack close enemies.
- Try to circle enemies.
- Block small paths with bombs that have a long delay.
The following video shows a sudden death game with the special player (ghost characters) and random players (cat characters).